I've learned a lot since I first designed the subsystems, and thus things have changed. I'll be taking some time to redesign them all now, before they grow too large and it gets much more difficult.
As I previously said, I want to disclose details on how some subsystems work, but there's no point in showing obsolete blueprints. So right now I'm working on the ResourceSubsystem.
The good news is that when I'm done, all resources will be handled in an efficient an consistent way, thanks to Ogre's own resource management. This means, for example, that if I want to create 3 instances of the same Actor it won't get loaded 3 times. It also means there will be a common interface to all resource types, which right now is not the case.
The bad news is, it's taking a little longer than I'd like to, and some of you guys might get impatient. Or maybe not care at all, but still.
I've added a Twitter widget to show what I'm currently working on. I hope this helps filling the gaps between posts and make the blog look more alive during development.
In the meantime, if you've got any other suggestions, I'd love to read them.
As I previously said, I want to disclose details on how some subsystems work, but there's no point in showing obsolete blueprints. So right now I'm working on the ResourceSubsystem.
The good news is that when I'm done, all resources will be handled in an efficient an consistent way, thanks to Ogre's own resource management. This means, for example, that if I want to create 3 instances of the same Actor it won't get loaded 3 times. It also means there will be a common interface to all resource types, which right now is not the case.
The bad news is, it's taking a little longer than I'd like to, and some of you guys might get impatient. Or maybe not care at all, but still.
I've added a Twitter widget to show what I'm currently working on. I hope this helps filling the gaps between posts and make the blog look more alive during development.
In the meantime, if you've got any other suggestions, I'd love to read them.

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